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Thread: Review: Fight Night Round 4

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  1. #1
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    Default Review: Fight Night Round 4

    Okay, since I posted a short review of UFC 2009 I think it's fair to also give my views on FN4. (I've played both games only on Xbox360 in case that makes a difference)

    Those who've read my
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    , know that I really enjoyed that game. Now after playing some FN4 too I think UFC is easily the best sports fighting game out now. Almost everything in that game is better except loading times that at least on 360 are annoying at times. (Maybe if copied to HDD it would load faster, haven't tried yet)

    Fight Night 4 isn't that big leap from FN3 no matter what the promo video or some of the earlier previews were telling. Sure the movements are more fluid, better animations, adjusted controls (not necessarily for better!) and some other smaller things. That said FN4 is better than FN3 but one thing that kind of bothers me is that it's not a step to a more realistic boxing game direction but several steps to a more arcade like experience.

    Most fights in FN4 are like watching Rocky. Guys take hundreds of direct hits to head or even more to stomach without any significant effect to their health or stamina. This gets even more ridiculous in some of the lighter weight classes. The legacy mode starts of kind of ok but quickly when fighters stamina goes up it just becomes a punch fest. Not necessarily bad but not what I was expecting after all the promo videos and previews telling how this is THE most realistic boxing game. It definitely isn't and FN3 was more to that direction than this.

    Another bigger issue, compared to FN3, is the new control scheme. It's easier pull body punches now with just pushing the right stick down and that's good a chance. And also right stick to side is making a body punch without the need for a modifier button like in FN3. But the problem now is that many times there are accidental punches to head/body when trying to actually hit the opposite. This seems almost random at times and doing well coordinated down/up/down or reverse combos is almost random. There is still a modifier button for body punches but I've not found any real use for that. Good thing is that the haymaker punches have their own modifier button now and are harder to pull off and more importantly a lot slower so their easy to block or counter. So haymaker punches are not dominating the fights anymore like in FN3 and at least in fights I've played so far CPU is not over using those.

    CPU fights fairly good and is not a super human compared to a human controlled fighter. Although, CPU still at times strikes through perfect blocks and does very powerful counter punches even when out of stamina or with lesser boxers who shouldn't be able to that kind of things (especially when out of stamina).

    One thing UFC 2009 does so well, the knock outs. They're brutal in that game and can end a fight at any moment. FN4 is more to like that than FN3 but still knock outs are a bit of a hassle. Good thing in FN4 is that there are more critical hits now but I hate that those only seem to be possible off counter punches which is annoying. One could be hitting the opponent with uppercuts directly to face without any significant damage all night but making a counter punch with the very same uppercut can cause critical damage. Not very realistic and this whole chasing counters can make head-to-head matches boring. Of course counters are significant part of any fighting game but they shouldn't cause several times more damage than the same strike normally (when a unblocked direct hit). It's now possible to directly knock opponent down without them first becoming "rocked". Still, most times though the opponent first becomes rocked and then takes upto 10 more heavy hits before actually falling down. And, many times the opponent can recover amazingly quickly so knock downs still need some work. This might be a developer's decision though because now head-to-head matches can last much longer compared to UFC2009. (one more gripe about knock outs, for some opponents it still takes 5-6 knock downs before they stay down.)

    To normal EA style the menus are well done and quite fast. Plenty of licensed music in the soundtrack. Overall everything shows they got high production value. Graphics are better than in FN3 but not a huge leap. Collision detection is so so, definitely nowhere close to that of UFC 2009. Still a lot punches that are not correctly detect and punches that barely touch sending guys to the floor. Textures are way too shiny and everything looks very plastic like.

    Fight Night Round 4 is a good boxing game but THQ really surprised with UFC 2009 and that game is better in almost every area. (Sure it helps that MMA is much more exciting than plain old boxing).


    oh, and the trainings in career (legacy) mode still suck and no there are almost too many different exercises to do. This is a fighting game, I want to fight not spend that much time fiddling around in the menus or stupid exercises.
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    52 views and no props ??

    Props for this review wacky, never been a FN fan, i don't feel the gameplay style.
    .:: Ekcs 2k10 ::.

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    word good review wacky too bad I dont play FN.
    ITS OKAY I FEEL THE SAME WAY....Theres always next year

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    yo ..i played it and it's over-hyped....and i played all the F.Ns. Good post



    the ole ball and chain
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    Word im pickin up my copy tomarro. Im a fight night fan so im sure I will enjoy it but UFC is that shit.

    Pick a battle, Ill cruise n coast..
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    fucks wit tha ufc
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    HAVENT PLAYED IT YET...NEED TO THO...


    WHEN IT COMES TO ME,EVERYTHING GOES/
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    <~~~ UNDEFEATED with Julio Cesar Chavez!!! who wants some step up.

    PS3: oBIGGYo
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    I finally picked my copy up and its not as bad as everyone says. After readin some reviews I figured it would be horrible but its not at all. UFC is better for fightin with your friends n shit but I like Fight Night's Career/Legacy mode more by far.

    Both are good fighting games IMO.

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    My career in the Legacy mode got in to endless loop. Fucking bastards, definitely not going to start from beginning again. Bugs like this totally ruin games. Good thing mine was a review copy so I didn't have to pay for it. (still pissed that my association mode game in NBA2k9 got corrupted *shakes fist*)

    Two things:
    1) In legacy mode never accept any challenge fights except the mandatory ones. My savegame got into a loop because I accepted a fight and after the year end awards was challenged to another fight which I accepted too. (There's like 5 months between the fightss but the game just keeps looping around the first fight date. None of the fight day options does anything, select one and the menu just pops back up.)

    2) It's way too easy win fights on points. I got my first belt in the heavyweight division while my average rating was still around 70, but I still have undefeated record. (Won against all the big guys on a first try. Ali, Foreman, etc) Just keep making punches to body and stepping back after every punch or combo. If you're good with the left trigger leaning just lean back/to side and counter. Rinse and repeat. Works in every fight, against every opponent. The AI is just horrible at boxing. Most of the time the AI doesn't even both blocking body punches -> one punch, move back, move closer, body punch, step back, etc. After the AI opponent gets exhausted go for a knockout if you got powerful enough boxer.

    At least the AI is not always gunning forward constantly like in FN3 where counter punching was too easy way to win against AI, but the AI in FN4 is just too passive. (there some exceptions but usually that's just an odd round here and there, and then the AI goes back to sucking)
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    lol, UFC controls are shit !!! Possibly the worst unbalanced controls ive ever seen in a game. This game defines the term button mashing...

    FN4 is decent as its a totally different game than UFC, so youre really comparing apples to oranges. Now i would agree if you were comparing FN to Don kings game or Punch Out.

    Ive come to learn that people who seriously bash this game are...

    1. Weak as fuck (that can be fixed, by practicing)

    2. Hate the freesylte control scheme (come sept their adding the button mashing control scheme for all the busters who complained cause THEY SUCK !!!)

    Props on the review, but you should seriously look deeper into FN, they pumped the game up more than what you think...
    "The Good Times"

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    nah, the review is just. I've played more FN3 and FN4 than you think. There's nothing in either game I've not seen or done. The stick controls are fine, I do like them. Although, they were better in FN3. It was more precise and advanced with left trigger controlling body blows in FN3. FN is still geared more towards easy pick up and fun than accurate presentation of boxing. (just look at the hit totals after a full 10 or more rounds fight). And the AI sucks like I said above, just try. (btw, freestyle controls don't prevent "button bashing" type of playing, any one can just move the right stick to random directions and thrown constant punches like they would spawning a button)

    eh, you wanna compare FN to Punch out? Now that would be an apples to oranges comparison. One is pure arcade game that is more rhythm based than actual presentation of any fighting mechanics (that's like comparing Mario Kart to Forza or GT where as FN to UFC comparison is more of like GT vs. Forza). Don King, well FN is better than that, that's for sure.
    Comparing FN to UFC is valid as I was comparing both as a presentation of their sport and how well each game does that. In that UFC is better, it's more accurate presentation of MMA than FN is of boxing. UFC has better AI, physics engine and fighting mechanics and as such is a better sports fighting game.

    FN4 is good but it's not that different from FN3 and in some ways even worse. The collision detection that was one of the highlighted improvements in FN4 is ways off from UFC. (One thing UFC does so well is the physics and collision detection. FN4 is still full of shadow punches that shouldn't hit and punches that clearly hit but are not detected). EA's new strategy of doing a MMA game every other year and a boxing game in between is definitely good and gives the guys more time to adjust and tune things. The basics are there, they just need to get rid off the annoyances. But still it's already their 4th game and UFC got so many things right the first time (totally surprised that juke's managed to do so well after those shitty WWE games).
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